Swipe Drinks App

Project Overview

Swipe Drinks is a mobile app designed to replace cash at events by using digital tokens to buy beverages.

The project focused on making drink purchases fast and cashless, adding a social layer where users can send tokens to friends, and giving parents control over their children's spending.
Industry
Event Tech
Services
UX Design, UI Design, Mobile App Design
Duration
8 weeks
Timeline
2025

Our task was to design Swipe Drinks to serve two very different users. Kids and teens needed a fun, fast, and social way to buy drinks and send tokens to friends. Parents needed a secure way to load tokens, set spending limits, and monitor activity.

Challenge

Buying drinks at busy events should be fast, but using cash creates long lines and safety risks for kids. Moving to a digital token system solved a logistical problem but created a design problem.

Swipe Drinks’ challenge was:

  • Parents were worried about kids losing money
  • Kids didn't have a way to interact socially while buying drinks
  • Users couldn’t track how much money they had left
  • Managing orders and limits between parents, kids, and vendors was unclear

Solution

Swipe Drinks had issues around slow cash transactions, low trust from parents, and a lack of engagement for teens. The work focused on creating a dual-interface system that felt fun and social for the user, while remaining highly controlled and transparent for the parent.

UX Design

Buying drinks with tokens wasn't clearly guided at first. The flow was adjusted to walk users through choosing an event, picking a drink, and checking out in just a few taps to reduce wait times

UI Design

Service details like drink options, pricing, and token balances were difficult to read. We redesigned the interface to use bright, fresh visual cards for drinks and clean, simple dashboards for parents to check limits.

Interaction Design

Key social actions like "Swipe to friends" and choosing an event were not obvious. These actions were made larger and highly visible so kids could interact with the app intuitively without getting stuck.

Product Design

Handling token limits and orders between parents, kids, and vendors was disconnected. We designed separate flows so parents could set budgets securely, kids could spend freely within those limits, and vendors could fulfill orders without delays.

Outcome

The changes made event drink purchasing faster and completely cashless. Kids could easily buy drinks and interact with friends, while parents felt confident knowing they could track spending and set boundaries.

  • Wait times at event stands reduced by 47%
  • Kids actively used the "Swipe to Friends" feature
  • Trust improved as parents could easily track real-time spending and limits
  • Vendors reduced service delays by 32%
Global Recognition

Awards & Honors

Our work has been recognized by leading platforms for creating clear user experiences and high-performing digital products.

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Sohanur Rahman
Founder & CEO
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